Shira Shvadron: Movement in Capture
Artist(s):
Title:
- Movement in Capture
Exhibition:
- SIGGRAPH 2021: Art with an Impact
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More artworks from SIGGRAPH 2021:
Creation Year:
- 2019
Medium:
- Motion Capture
Category:
Artist Statement:
Movement in Capture is an environmental visual story presented as an installation of 4 videos that explores the impact of pollution on ocean life. Dancers’ movements were recorded with motion capture technology as they identified with marine creatures forced to live in a polluted environment.
The project attempts to demonstrate what marine creatures experience and feel in a polluted ocean, and how they move in an environment that is no longer natural and where they are restricted and confined. Using motion capture technology I recorded dancers. I requested the dancers to visualize marine creatures in such circumstances, and to move in accordance with how they feel, so their movement was intuitive and without any choreography. These movements were recorded and rigged to the characters and the creatures I designed using 3D methods, and then placed in an environment that simulates the deepest unknown parts of our oceans.
Here, I have attempted to take the motion capture a step further from its conventional purpose of translating and documenting the physical human movement. I manipulated the movements into an anamorphic digital representation to explore what human movements on top of non-human forms can evoke. Movement in Capture consists of four storylines. Loop 1 depicts four plankton-inspired figures entangled in a microplastic bush. Loop 2 depicts a futuristic dystopian mutation of human beings turning into crumbling plastic shapes. As plastic is over flooding our systems it will become part of our bodies. Loop 3 depicts a jellyfish that is dancing with a plastic bag, mistakenly thinking the plastic bag is performing some kind of a mating ritual. Loop 4 depicts the “behind the scenes,” exposing for the audience the original human movement next to its digital manipulation, allowing the viewer to experience the impact of watching movements by human versus non-human shapes.