“‘Shrek’: The Story Behind the Screen” by Falk, Sande, Adamson, Bielenberg, Bruder, et al. …
Conference:
Type(s):
Title:
- 'Shrek': The Story Behind the Screen
Organizer(s):
Presenter(s)/Author(s):
- Rachel Falk
- Linda Rae Sande
- Andrew Adamson
- Ken Bielenberg
- George Bruder
- Juan Buhler
- James Hegedus
- Arnauld Lamorlette
- Lucia Modesto
- Scott Singer
- Scott Peterson
- Vanitha Rangaraju
- Robert Vogt
- Mark Wendell
Entry Number: 19
Abstract:
Prerequisites
Basic understanding of the principles of computer graphics and animation.?
Topics
From “Antz” to “Shrek”. What is design? Generic character variations. The use of simulation in a computer-generated feature production. “Shrek” effects and lighting. CG infrastructure. CG movie making. Staying innovative.?
Description
Creating a computer-generated feature-length movie requires an idea, the ability to visually develop the idea, and the tenacity to perform the arduous task of producing it. This course offers both an overall and a technical perspective on the PDI/DreamWorks movie-making process with a focus on some of the key areas in production of “Shrek”: art direction, character development, simulation, effects, lighting, and digital storytelling.?


