“The Living Room: A Narrative Installation Puzzle” by Fang
Conference:
Experience Type(s):
E-Tech Type(s):
- Gaming and Entertainment
- Interfaces and HCI
- Displays and Projection
Entry Number: 12
Title:
- The Living Room: A Narrative Installation Puzzle
Organizer(s)/Presenter(s):
Project Affiliation:
- Parsons School of Design
Description:
?The Living Room? arises from interests in narrative gaming and?theatre. It is designed as an entertainment experience that focuses?on the cathartic release of built-up emotional tension, through the?use of digital video and wireless technology. In bringing puzzle?gaming to the realm of a narrative physical installation, ?The?Living Room? is designed to take the user through a spatial?journey of challenge and reward, suspense and revelation, tension?and release. It aims to address the following questions:
How does mobile technology change the ways in which classical?forms of cathartic entertainment, particularly theatre and puzzle?games, can be realized?
How can one create a successful, coherent, and rich interactive?piece using the combined elements of storytelling, game play, and?mobile technology?


