“The Living Room: A Narrative Installation Puzzle” by Fang
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Conference:
- SIGGRAPH 2005
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More from SIGGRAPH 2005:
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Type(s):
E-Tech Type(s):
- Gaming and Entertainment
- Interfaces & HCI
- Displays & Projection
Entry Number: 12
Title:
- The Living Room: A Narrative Installation Puzzle
Presenter(s):
Project Affiliation:
- Parsons School of Design
Description:
“The Living Room” arises from interests in narrative gaming and theatre. It is designed as an entertainment experience that focuses on the cathartic release of built-up emotional tension, through the use of digital video and wireless technology. In bringing puzzle gaming to the realm of a narrative physical installation, “The Living Room” is designed to take the user through a spatial journey of challenge and reward, suspense and revelation, tension and release. It aims to address the following questions:
How does mobile technology change the ways in which classical forms of cathartic entertainment, particularly theatre and puzzle games, can be realized?
How can one create a successful, coherent, and rich interactive piece using the combined elements of storytelling, game play, and mobile technology?