Andrés Cabrera, JoAnn Kuchera Morin, Kon Hyong Kim, Timothy Wood, Rincon Gustavo: Myrioi

  • ©,

  • ©,

Artist(s):



Title:


    Myrioi

Exhibition:


Creation Year:


    2020

Medium:


    Multiple Stereo Projectors, HMD, multichannel audio

Size:


    3m x 5m x 5m

Category:



Artist Statement:


    MYRIOI – Shared Immersive VR Experience: Intuitive, Intrinsic, Instinctive
    “MYRIOI” is an interactive, immersive, shared narrative that drives the further evolution of our AlloPortal/AlloSphere instrument/environment for artistic/scientific content exploration. It is a new, time-based, interactive composition using our real-time simulation of the quantum probabilities of an electron in a hydrogen-like atom.

    Extended Summary:

    What would it be like to have a shared VR experience and to be present, to really feel presence together in immersive worlds unimagined, from the atomic to the cosmic. AlloPortal is an immersive instrument/installation that we will construct based on our research in designing the AlloSphere instrument and AlloLib software. We will implement a cubical version of the AlloSphere instrument and demonstrate our narrative, MYRIOI – “innumerable” (“myriad particles”) to share the experience of being immersed and interacting with myriads of particles that create currents, becoming waveforms, to understand and to really experience viscerally, the quantum, sharing and interacting with this narrative. A shared experience that will allow a group of users to see themselves and each other and to passively experience or interact with the world of the quantum: waveforms, light, the pure essence of form and shape. To facilitate this immersive shared experience, a version of AlloPortal will be constructed to deliver a highly immersive visual to a group of users. In order to convince the users that they are “present” the same world, FOV must be expanded to cover peripheral vision, which requires a distributed projection system that spans multiple walls. The distributed system allows the same world to be provided through an HMD system for an alternative experience. Users will be able to explore form and shape from a very intricate and close view, different but derived from the one the group is experiencing. This will serve as the intersection of the flow of dynamic form and dynamically moving virtual sculpture with the fabrication of the prominent theme in material form.

    We present our studies in composing elementary wavefunctions of a hydrogen-like atom and identify several relationships between physical phenomena and musical composition that helped guide the process. The hydrogen-like atom accurately describes some of the fundamental quantum mechanical phenomena of nature and supplies the composer with a set of well-defined mathematical constraints that can create a wide variety of complex spatiotemporal patterns. We explore the visual appearance of time-dependent combinations of two and three eigenfunctions of an electron with spin in a hydrogen-like atom, highlighting the resulting symmetries and changes. MYRIOI takes these wave function combinations to the highest level of counterpoint, myriads or particles forming waves of light interactively and immersively visualized and experienced by a shared community who are present and active in a world that they could only experience in an instrument/environment built solely for unencumbered group-user experience in a Virtual World.


Other Information:


    MYRIOI – “innumerable” (“myriad particles”): To share the experience of being immersed and interacting with myriads of particles that create currents, becoming waveforms, to understand and to really experience viscerally, the quantum, sharing and interacting with this narrative. A shared experience that will allow a group of users to see themselves and each other and to passively experience or interact with the world of the quantum: waveforms, light, the pure essence of form and shape.
    We envision the work to be completely immersive and interactive shared by a group of people in the projection-based VR environment as described in the space requirements section. We will build out the instrument to completely engulf the environment for full mult-iuser immersion and a shared presence; a large-scale immersive distributed system for a shared interactive immersive quantum narrative.

    The narrative in and of itself is essential to the instrument design, engulfed in an ocean of light, the waves, quantum waves, melting into particles with the interactive visualization/sonification of the time-dependent Schrodinger equation combining wave functions in superposition. In this work, one will experience the inner textures of the electron visualizations, only seeing the complete forms as virtual objects that dynamically float among the viewers. The projections system will include 4-sides, the floor and three walls. The floor will be interactive and as the viewers move about they will be tracked on the floor projection making and perturbing the quantum wave functions, just as one enters the ocean and perterbs the intertwining waves, viewers will enter the quantum ocean causing `entanglement”. The waveforms are also sonified and spatialized remaining as close to the equation as possible through sonifying the electron flow/form of the dynamically varying shapes. The work and objects can also be viewed in HMDs connected to the distributed system, for a dis-embodied shared experience. The sculptural object is a geometric representation of a moment in time of the quantum composition. The temporal narrative will be one of the sea as it becomes more active as the ocean currents intersect and will ebb and flow as the ocean in the various combinations of the quantum wavefunctions.

     


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