“Oceans We Make: Immersive VR Storytelling” – ACM SIGGRAPH HISTORY ARCHIVES

“Oceans We Make: Immersive VR Storytelling”

Conference:


Experience Type(s):


Title:


    Oceans We Make: Immersive VR Storytelling

Description:


    Oceans We Make (OWM) is a 3-minute long immersive and interactive virtual reality (VR) experience that encourages participants to question their use of plastic. The experience blends beautiful cinematic graphics, engaging game mechanics and an emotional narrative as a novel form of VR storytelling to drive positive environmental impact.

References:


    [1] Nadia Bianchi-Berthouze. 2013. Understanding the Role of Body Movement in Player Engagement. Human-Computer Interaction 28, 1 (2013), 40–75.
    [2] Jaehee Cho, Tsung-Han Lee, Joel Ogden, Amy Stewart, Tsung-Yu Tsai, Junwen Chen, and Ralph Vituccio. 2016. Imago: Presence and Emotion in Virtual Reality. In ACM SIGGRAPH 2016 VR Village (SIGGRAPH ’16). ACM, New York, NY, USA, Article 6, 2 pages.
    [3] JauntVR 2018. Jaunt. https://www.jauntvr.com. (2018).
    [4] Tim Marsh, Daniel Galbraith, and Nathan Jensen. 2017. Experimental Serious Games: Short Form Narrative in Augmented Reality Dioramas. In Serious Games, Mariano Alcañiz, Stefan Göbel, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, and Tim Marsh (Eds.). Springer International Publishing, Cham, 235–244.


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