“Developing with Slang: Tools, Techniques, and Future Directions” by Woods – ACM SIGGRAPH HISTORY ARCHIVES

“Developing with Slang: Tools, Techniques, and Future Directions” by Woods

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Conference:


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Title:


    Developing with Slang: Tools, Techniques, and Future Directions

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Description:


    The Slang shading language and compiler is a proven open-source technology empowering real-time graphics developers with flexible, innovative features that complement existing shading languages, including neural computation inside graphics shaders. Join us for the latest updates from the Slang Working Group and discussions around key shader community topics, including new capabilities and future directions, case studies, tools and techniques.

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