“Lights, Camera, CG Education” by Zia – ACM SIGGRAPH HISTORY ARCHIVES

“Lights, Camera, CG Education” by Zia

  • 2025 SIGGRAPH Birds of a Feather Image Not Available

Conference:


Experience Type(s):


Title:


    Lights, Camera, CG Education

Presenter(s):



Description:


    Understanding of light, real-world cameras and lenses is fundamental to computer graphics (CG), visual effects and games production. This BoF starts with a short presentation exploring two units(courses) as case studies followed by a participant discussion exploring how the art, craft, technical and storytelling aspects of camera and lighting could be fused in academic courses and delivered in a way that not only engages students but also encourages them to experiment and explore these areas further on their own. The discussion will focus on the sharing of best practices used by participants teaching real-world and virtual camera-based curriculum.

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