“Making Worlds Feel Alive with Procedural Systems in Blender” by Thommes
Conference:
Experience Type(s):
Labs Type(s):
Title:
- Making Worlds Feel Alive with Procedural Systems in Blender
Organizer(s)/Presenter(s):
Description:
Geometry Nodes are Blender’s powerful and ever-improving visual framework to create procedural content. This session focuses on the creation of dynamic environment elements, such as space/air traffic in a sci-fi setting. Focus will be on building a system that is flexible, yet easy enough to tweak by a non-technical artist.
Please note that computers will not be provided, so be sure to bring your own fully charged laptop to fully participate and enjoy the session.


