“Making Worlds Feel Alive with Procedural Systems in Blender” by Thommes – ACM SIGGRAPH HISTORY ARCHIVES

“Making Worlds Feel Alive with Procedural Systems in Blender” by Thommes

  • 2025 Labs_Thommes_Making Worlds Feel Alive with Procedural Systems in Blender

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Title:


    Making Worlds Feel Alive with Procedural Systems in Blender

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Description:


    Geometry Nodes are Blender’s powerful and ever-improving visual framework to create procedural content. This session focuses on the creation of dynamic environment elements, such as space/air traffic in a sci-fi setting. Focus will be on building a system that is flexible, yet easy enough to tweak by a non-technical artist.

    Please note that computers will not be provided, so be sure to bring your own fully charged laptop to fully participate and enjoy the session.


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