“Tackling Gaussian Splats, Physics Simulation and Visualization with NVIDIA Kaolin and Warp Libraries” by Modi, Tsang, Shugrina and Daviet
Conference:
Experience Type(s):
Labs Type(s):
Title:
- Tackling Gaussian Splats, Physics Simulation and Visualization with NVIDIA Kaolin and Warp Libraries
Organizer(s)/Presenter(s):
Description:
This course offers an introduction to NVIDIA Kaolin library and an in-depth exploration of its physics module. Attendees will learn how to interactively render 3D Gaussian splats, and extend them to physics simulation with collisions using NVIDIA Warp accelerated features.
Bring your laptop and work hands-on on a cloud GPU, reserved for each attendee by the NVIDIA Deep Learning Institute.
References:
[1] Kang Du, Zhihao Liang, and Zeyu Wang. 2024. GS-ID: Illumination Decomposition on Gaussian Splatting via Diffusion Prior and Parametric Light Source Optimization. arXiv preprint arXiv:https://arXiv.org/abs/2408.08524 (2024).
[2] Jian Gao, Chun Gu, Youtian Lin, Zhihao Li, Hao Zhu, Xun Cao, Li Zhang, and Yao Yao. 2025. Relightable 3d gaussians: Realistic point cloud relighting with brdf decomposition and ray tracing. In European Conference on Computer Vision. Springer, 73–89.
[3] Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, and George Drettakis. 2023. 3D Gaussian Splatting for Real-Time Radiance Field Rendering. ACM Transactions on Graphics 42, 4 (July 2023). https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/
[4] Zhihao Liang, Qi Zhang, Ying Feng, Ying Shan, and Kui Jia. 2024. Gs-ir: 3d gaussian splatting for inverse rendering. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition. 21644–21653.
[5] Nicolas Moenne-Loccoz, Ashkan Mirzaei, Or Perel, Riccardo de Lutio, Janick Martinez Esturo, Gavriel State, Sanja Fidler, Nicholas Sharp, and Zan Gojcic. 2024. 3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes. ACM Transactions on Graphics (TOG) 43, 6 (2024), 1–19.
ACM Digital Library Publication:
- Tackling Gaussian Splats, Physics Simulation and Visualization with NVIDIA Kaolin and Warp Libraries


