“Crazy Fast Physics! Augmented Vertex Block Descent in Action!” by Giles, Diaz and Yuksel – ACM SIGGRAPH HISTORY ARCHIVES

“Crazy Fast Physics! Augmented Vertex Block Descent in Action!” by Giles, Diaz and Yuksel

  • 2025 Realtime Live_Giles_Crazy Fast Physics! Augmented Vertex Block Descent in Action!

Conference:


Experience Type(s):


Title:


    Crazy Fast Physics! Augmented Vertex Block Descent in Action!

Developer(s):


Interest Areas(s):


  • Gaming & Entertainment
  • Research / Education

Description:


    We present the fastest physics solver for games and interactive applications. Based on the new Augmented Vertex Block Descent method, it can simulate complex interactions of millions of objects in real time. It is numerically stable and computationally efficient, and it can properly handle frictional contacts, stacking, and articulated chains.

References:


    [1] Anka He Chen, Ziheng Liu, Yin Yang, and Cem Yuksel. 2024. Vertex Block Descent. ACM Transactions on Graphics (Proceedings of SIGGRAPH 2024) 43, 4, Article 116 (07 2024), 16 pages.
    Go to Citation

    [2] Chris Giles, Elie Diaz, and Cem Yuksel. 2025. Augmented Vertex Block Descent. ACM Transactions on Graphics (Proceedings of SIGGRAPH 2025) 44, 4 (08 2025), 12 pages.


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