“VR Graphics — Challenges and Optimizations” by Rong
Conference:
Type(s):
Title:
- VR Graphics -- Challenges and Optimizations
Organizer(s):
Presenter(s)/Author(s):
Interest Area:
- New Technologies
Abstract:
This course starts with challenges of VR graphics, and then introduces details of different optimization techniques to tackle those challenges from different aspects. All the introduced techniques have been used in the on-market VR devices. For each optimization, we explained how it works and what benefit it brings to us to improve user experience for VR graphics. The course concludes with a wrap up of the contents together with more challenges that are not well addressed at this time. The goal of this course is to improve mutual understanding between academia and industry, introduce the challenges of VR graphics and the state-of-the-art optimization techniques, and finally, inspire and attract more research results in this area in the future.
Additional Information:
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- Basic knowledge of computer graphics (e.g. texture, FOV, 3D transformation, vsync, etc.)
- Concepts of GPU shaders
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- Knowledge of graphics API (e.g. OpenGL, Vulkan)
- Experience of OpenXR
- Have used VR devices before
- Introduction (2-3 min)
- Explain why VR graphics are hard (15 min)
- Overview of VR graphics pipeline (2 min)
- App-side optimization techniques (20 min)
- Compositor-side optimization techniques (40 min)
- Wrap up and more challenges (5 min)
- Q&A (5 min)
Beginner
Prerequisite:
Good to have (but not required):
Topics: Performance, Pipeline, Rendering, VR, XR
List of topics and approximate times:
Additional Info: A course introducing challenges of VR graphics and details of different optimization techniques to tackle those challenges, which are used in main stream VR products.


