“VR Graphics — Challenges and Optimizations” by Rong – ACM SIGGRAPH HISTORY ARCHIVES

“VR Graphics — Challenges and Optimizations” by Rong

  • 2025 Course_Rong_VR Graphics-Challenges and Optimizations

Conference:


Type(s):


Title:

    VR Graphics -- Challenges and Optimizations

Organizer(s):



Presenter(s)/Author(s):


Interest Area:


    New Technologies

Abstract:


    This course starts with challenges of VR graphics, and then introduces details of different optimization techniques to tackle those challenges from different aspects. All the introduced techniques have been used in the on-market VR devices. For each optimization, we explained how it works and what benefit it brings to us to improve user experience for VR graphics. The course concludes with a wrap up of the contents together with more challenges that are not well addressed at this time. The goal of this course is to improve mutual understanding between academia and industry, introduce the challenges of VR graphics and the state-of-the-art optimization techniques, and finally, inspire and attract more research results in this area in the future.


Additional Information:


    Beginner

    Prerequisite:

      • Basic knowledge of computer graphics (e.g. texture, FOV, 3D transformation, vsync, etc.)
      • Concepts of GPU shaders

    Good to have (but not required):

      • Knowledge of graphics API (e.g. OpenGL, Vulkan)
      • Experience of OpenXR
      • Have used VR devices before

    Topics: Performance, Pipeline, Rendering, VR, XR

    List of topics and approximate times:

    • Introduction (2-3 min)
    • Explain why VR graphics are hard (15 min)
    • Overview of VR graphics pipeline (2 min)
    • App-side optimization techniques (20 min)
    • Compositor-side optimization techniques (40 min)
    • Wrap up and more challenges (5 min)
    • Q&A (5 min)

    Additional Info: A course introducing challenges of VR graphics and details of different optimization techniques to tackle those challenges, which are used in main stream VR products.


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