“Robust realtime physics-based motion control for human grasping” – ACM SIGGRAPH HISTORY ARCHIVES

“Robust realtime physics-based motion control for human grasping”

  • 2013 SA Technical Papers_Zhao_Robust Realtime Physics-based Motion Control for Human Grasping

Conference:


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Title:

    Robust realtime physics-based motion control for human grasping

Session/Category Title:   Modeling Humans


Presenter(s)/Author(s):



Abstract:


    This paper presents a robust physics-based motion control system for realtime synthesis of human grasping. Given an object to be grasped, our system automatically computes physics-based motion control that advances the simulation to achieve realistic manipulation with the object. Our solution leverages prerecorded motion data and physics-based simulation for human grasping. We first introduce a data-driven synthesis algorithm that utilizes large sets of prerecorded motion data to generate realistic motions for human grasping. Next, we present an online physics-based motion control algorithm to transform the synthesized kinematic motion into a physically realistic one. In addition, we develop a performance interface for human grasping that allows the user to act out the desired grasping motion in front of a single Kinect camera. We demonstrate the power of our approach by generating physics-based motion control for grasping objects with different properties such as shapes, weights, spatial orientations, and frictions. We show our physics-based motion control for human grasping is robust to external perturbations and changes in physical quantities.

References:


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