“Go Mountain! VR: Virtual Poles and Physical Motions for Trekking and Skiing Experiences” – ACM SIGGRAPH HISTORY ARCHIVES

“Go Mountain! VR: Virtual Poles and Physical Motions for Trekking and Skiing Experiences”

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Conference:


Experience Type(s):


Title:


    Go Mountain! VR: Virtual Poles and Physical Motions for Trekking and Skiing Experiences

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Description:


    A novel immersive experience system that creates the physical sensation of trekking and skiing within a 360 video is presented. This system incorporates full-body motion, including the use of handheld poles, through various forms of stimulation: vestibular, lower/upper limbs, airflow, and vibration at the feet, saddle, and hands. These sensations are synchronized with the audiovisual scenery relayed through the head-mounted display, offering conference participants an unique experience of mountain activities.

References:


    [1]
    Takashi Matsumoto, Erwin Wu, and Hideki Koike. 2022. Skiing, Fast and Slow: Evaluation of Time Distortion for VR Ski Training. In Proceedings of the Augmented Humans International Conference 2022 (Kashiwa, Chiba, Japan) (AHs ’22). ACM, New York, NY, USA, 142–151.
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    [2]
    Koichi Shimizu, Gaku Sueta, Kentaro Yamaoka, Kazuki Sawamura, Yujin Suzuki, Keisuke Yoshida, Vibol Yem, Yasushi Ikei, Tomohiro Amemiya, Makoto Sato, Koichi Hirota, and Michiteru Kitazaki. 2018. FiveStar VR: shareable travel experience through multisensory stimulation to the whole body. In SIGGRAPH Asia 2018 Virtual & Augmented Reality (Tokyo, Japan) (SA ’18). ACM, New York, NY, USA, Article 2, 2 pages.
    Digital Library
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    [3]
    Erwin Wu, Florian Perteneder, Hideki Koike, and Takayuki Nozawa. 2019. How to VizSki: Visualizing Captured Skier Motion in a VR Ski Training Simulator. In Proceedings of the 17th International Conference on Virtual-Reality Continuum and Its Applications in Industry (Brisbane, QLD, Australia) (VRCAI ’19). Association for Computing Machinery, New York, NY, USA, Article 5, 9 pages.
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