“TableMorph: Haptic Experience with Movable Tables and Redirection” – ACM SIGGRAPH HISTORY ARCHIVES

“TableMorph: Haptic Experience with Movable Tables and Redirection”

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    TableMorph: Haptic Experience with Movable Tables and Redirection

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    We presented ”TableMorph,” a novel method that combines redirection techniques and encountered-type haptic displays. In this method, concave and convex-shaped tables with mobile robots move through the real environment according to the relative positions of the user and the virtual tables in the virtual environment. In the process, by using redirection techniques that change the position and orientation of the user’s virtual hand and the shape of the virtual tables visually presented through the head-mounted display from the actual one, the system can make them feel, both visually and haptically, that the table has a shape very different from the real one. In the demonstration at SIGGRAPH ASIA 2023 E-tech, participants can try virtual mazes as an application of the proposed method. As the users move around in the virtual maze separated by tables, the arrangement of the tables in the real environment changes. This allows for the presentation of various types of mazes that are four times larger than the physical space.

References:


    [1]
    Keigo Matsumoto, Takeru Hashimoto, Junya Mizutani, Hibiki Yonahara, Ryohei Nagao, Takuji Narumi, Tomohiro Tanikawa, and Michitaka Hirose. 2017. Magic Table: Deformable Props Using Visuo Haptic Redirection. In SIGGRAPH Asia 2017 Emerging Technologies (Bangkok, Thailand) (SA ’17). Association for Computing Machinery, New York, NY, USA, Article 9, 2 pages. https://doi.org/10.1145/3132818.3132821
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    [2]
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    [3]
    Yan Yixian, Kazuki Takashima, Anthony Tang, Takayuki Tanno, Kazuyuki Fujita, and Yoshifumi Kitamura. 2020. ZoomWalls: Dynamic Walls That Simulate Haptic Infrastructure for Room-Scale VR World. In Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology (Virtual Event, USA) (UIST ’20). Association for Computing Machinery, New York, NY, USA, 223–235. https://doi.org/10.1145/3379337.3415859
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    [4]
    André Zenner and Antonio Krüger. 2019. Estimating Detection Thresholds for Desktop-Scale Hand Redirection in Virtual Reality. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). 47–55. https://doi.org/10.1109/VR.2019.8798143
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