“Polyvision: 4D Space Manipulation through Multiple Projections” – ACM SIGGRAPH HISTORY ARCHIVES

“Polyvision: 4D Space Manipulation through Multiple Projections”

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Title:


    Polyvision: 4D Space Manipulation through Multiple Projections

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Description:


    4D space has always been a source of imagination and intellectual activities for human beings. By our novel visualization technique based on multiple 3D projections created in VR, Polyvision equips us with the sense of 4D letting us explore high dimensional data and mathematical objects in a totally new way.

References:


    [1]
    Edwin Abbott. 1884. Flatland: A Romance of Many Dimensions. Seeley & Co., London.
    [2]
    Thomas Banchoff. 1990. Beyond the Third Dimension: Geometry, Computer Graphics, and Higher Dimensions. W. H. Freeman & Co. New York, NY, USA.
    [3]
    Andrew J. Hanson. 2012. 4Dice. https://www.cs.indiana.edu/~hanson/
    [4]
    Étienne Ghys Jos Leys and Aurélien Alvarez. 2010. Dimensions. http://www.dimensions-math.org
    [5]
    Akira Kageyama. 2016. A visualization method of four-dimensional polytopes by oval display of parallel hyperplane slices. Journal of Visualization 19, 3 (01 Aug 2016), 417–422. https://doi.org/10.1007/s12650-015-0319-5
    [6]
    A. Michael Noll. 1968. Computer animation and the fourth dimension. In Proceedings of the December 9-11, 1968, Fall Joint Computer Conference, Part II(AFIPS ’68 (Fall, part II)). ACM, New York, NY, USA, 1279–1283. https://doi.org/10.1145/1476706.1476757
    [7]
    Keijiro Takahashi. 2017. Pcx – Point Cloud Importer/Renderer for Unity. https://github.com/keijiro/Pcx
    [8]
    Marc ten Bosch. 2017. 4D Toys. http://4dtoys.com
    [9]
    Jeffrey Weeks. 2016. 4D Maze and 4D Draw. http://geometrygames.org


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