“Demonstration of ThermAirGlove: A Pneumatic Glove for Material Perception in Virtual Reality through Thermal and Force Feedback” – ACM SIGGRAPH HISTORY ARCHIVES

“Demonstration of ThermAirGlove: A Pneumatic Glove for Material Perception in Virtual Reality through Thermal and Force Feedback”

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Title:


    Demonstration of ThermAirGlove: A Pneumatic Glove for Material Perception in Virtual Reality through Thermal and Force Feedback

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Description:


    We demonstrate ThermAirGlove(TAGlove), a pneumatic glove which provides concurrent on-hand thermal and force feedback by controlling the volume and temperature of the air pumped into
    airbags embedded in the glove. TAGlove could generate the thermal cues of different materials (e.g., copper, glass, urethane), and support users’ material identification in VR.

References:


    [1]
    Mourad Bouzit, Grigore Burdea, George Popescu, and Rares Boian. 2002. The Rutgers Master II-new design force-feedback glove. IEEE/ASME Transactions on mechatronics 7, 2 (2002), 256–263.
    [2]
    Taizhou Chen, Yi-Shiun Wu, and Kening Zhu. 2018. Investigating different modalities of directional cues for multi-task visual-searching scenario in virtual reality. In Proceedings of VRST 2018. ACM, 41.
    [3]
    Lauri Connelly, Yicheng Jia, Maria L Toro, Mary Ellen Stoykov, Robert V Kenyon, and Derek G Kamper. 2010. A pneumatic glove and immersive virtual reality environment for hand rehabilitative training after stroke. IEEE Transactions on Neural Systems and Rehabilitation Engineering 18, 5(2010), 551–559.
    [4]
    Hsin-Ni Ho. 2018. Material recognition based on thermal cues: Mechanisms and applications. Temperature 5, 1 (2018), 36–55.
    [5]
    Roshan Lalintha Peiris, Wei Peng, Zikun Chen, Liwei Chan, and Kouta Minamizawa. 2017. Thermovr: Exploring integrated thermal haptic feedback with head mounted displays. In Proceedings of CHI 2017. ACM, 5452–5456.
    [6]
    Kening Zhu, Taizhou Chen, Feng Han, and Yi-Shiun Wu. 2019. HapTwist: creating interactive haptic proxies in virtual reality using low-cost twistable artefacts. In Proceedings of CHI 2019. ACM, 693.


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