“Behind the Game: Deconstructing the Successes of 2002” by Dodens, Madan and Bible – ACM SIGGRAPH HISTORY ARCHIVES

“Behind the Game: Deconstructing the Successes of 2002” by Dodens, Madan and Bible

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    Behind the Game: Deconstructing the Successes of 2002

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Abstract:


    Get behind-the-scenes insight into creation of last year’s most innovative and successful games: Neverwinter Nights (PC), Sly Cooper and the Thievius Racoonus (PS2), and Tom Clancy’s Splinter Cell (Xbox). Various technologies, design approaches, and production methodologies were used to produce these very different games. But each one is the epitome of perfecting the elusive fun factor. In this Special Session, the minds behind these games share how they were designed and created.


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