“Introduction to Computer Graphics and Ray-Tracing using the WebGPU API” by Kenwright
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- Introduction to Computer Graphics and Ray-Tracing using the WebGPU API
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Abstract:
The purpose of this course is to introduce computer graphics concepts in the context of a ray-tracing environment. The course explains both the theoretical aspects while demonstrating them through practical examples. The course uses the latest WebGPU API for implementing the examples to allow them to be run in a web-browser in real-time. The course provides a comprehensive set of notes in addition to a range of online examples which can be used as a springboard for further projects. Computer Graphics Focus on Ray-tracing concepts Applied with examples using the WebGPU API