“An Architecture for Immersive Interactions with an Emotional Character AI in VR” by Boeda and Mizuno – ACM SIGGRAPH HISTORY ARCHIVES

“An Architecture for Immersive Interactions with an Emotional Character AI in VR” by Boeda and Mizuno

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    An Architecture for Immersive Interactions with an Emotional Character AI in VR

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    When entering a virtual world, the users expect an experience that feels natural. Huge progress has been made with regards to motion, vision, physical interactivity, whereas interactivity with non-playable character stays behind. This live-demo introduces a method that leads to more aware, expressive and lively agents that can answer their own needs and interact with the player. Notably, the live-demo covers the use of an emotional component and the addition of a layer of communication (speech) to allow more immersive and interactive AIs in VR.

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