“Method of Induction of Basic and Complex Emotions in Video Games and Virtual Environments” – ACM SIGGRAPH HISTORY ARCHIVES

“Method of Induction of Basic and Complex Emotions in Video Games and Virtual Environments”

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Conference:


Title:

    Method of Induction of Basic and Complex Emotions in Video Games and Virtual Environments

Presenter(s)/Author(s):



Abstract:


    Our course provides a study of philosophy, psychology and physiology of the emotions. Since ancient times emotions have been treated philosophically by Plato, Confucius, Descartes and Spinoza, then, in the 19th century Darwin and James study the most scientifically studied and it is in the light of modern science and technology invasive brain that our knowledge emotions fundamentally changing today thanks to researchers like A.Damasio and J.LeDoux. Armed with this basic knowledge, we will study the methods used by artists to induce emotions in the history of ancient and contemporary arts. Based on scientific studies, we will highlight the methods to be implemented to induce basic emotions such as fear or joy but also complex as empathy and compassion. We will develop a specific method of emotion induction to the problems of competing game play and video game script. After explaining the concepts of presence in virtual environments, and their sensory and psychological mechanisms we study how emotions play a role in the implementation of presence.


Additional Information:


    Level
    Beginner

    Intended Audience
    Our goal is to educate video game, and VR designers to methods of inducing emotions. To show how it is possible to exceed the primary schema emotional, with fear, anxiety and excitation to generate social emotions favoring the storage of information’s, through the role of empathy and compassion.

    Prerequisites
    Participants must have knowledge of the production of game play or designing virtual environments. It is not necessary to have knowledge psychology and physiology, these will be explained during the course


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