“Rapid Interactive Real-Time Application Prototyping for Media Arts and Stage Performance” Chaired by
Conference:
Type(s):
Title:
- Rapid Interactive Real-Time Application Prototyping for Media Arts and Stage Performance
Presenter(s)/Author(s):
Abstract:
We explore a rapid prototyping of interactive graphical applications using Jitter/Max and Processing with OpenGL, shaders, and featuring connectivity with various devices such as, Kinect,Wii, iDevicebased controls, and others. Such rapid prototyping environment is ideal for entertainment computing, as well as for artists and live performances using real-time interactive graphics. We share the expertise we developed in connecting the real-time graphics with on-stage performance with the Illimitable Space System (ISS) v2.
Additional Information:
Intended-Audience:
Interaction design artists, OpenGL enthusiasts and developers; computer graphics students (undergraduate and introductory graduate and intermediate-advanced) and student volunteers.