“Crowd Animation: Tools, Techniques, and Production Examples” by Halperin, Anjyo, Cioroba, Kanyuk, Regelous, et al. … – ACM SIGGRAPH HISTORY ARCHIVES

“Crowd Animation: Tools, Techniques, and Production Examples” by Halperin, Anjyo, Cioroba, Kanyuk, Regelous, et al. …

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Title:

    Crowd Animation: Tools, Techniques, and Production Examples

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Abstract:


    The tools and techniques for producing synthetic crowds for film, television, and video games continue to evolve as content creators realize the vast production value provided by crowd animation. By examining the use of crowd animation across several production pipelines at different studios, this course reveals various methods and solutions for animating, simulating, and rendering crowd animation. It presents an overview of the history and concepts of crowd animation, a review of the current state of the art in crowd animation, and some thoughts on the future of this growing field of computer graphics.


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    Prerequisites

    Familiarity with computer animation, rendering, and 3D concepts is helpful but not required.


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