“Basic Concepts of Physically-Based Rendering” Chaired by – ACM SIGGRAPH HISTORY ARCHIVES

“Basic Concepts of Physically-Based Rendering” Chaired by

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Conference:


Type(s):


Title:

    Basic Concepts of Physically-Based Rendering

Presenter(s)/Author(s):



Abstract:


    This tutorial will cover the basics of physically-based rendering such as reflection models (BRDF), volume scattering (phase functions), optical phenomena (dispersion and polarization). It will also cover image formation via basic camera models. A brief summary of popular algorithms will be covered including radiosity, path tracing, photon tracing, and Metropolis Light Transport. The course will end with a more detailed description of adjoint photon tracing so that attendees can later implement their own physically-based renderer.


Additional Information:


    Level
    Beginner

    Intended Audience
    People with little familiarity with physically based rendering that want to get a quick entry into writing a physically based rendering.

    Prerequisites
    Basic graphic background.


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