“Rich-Media Procedural Texturing” by de Carvalho – ACM SIGGRAPH HISTORY ARCHIVES

“Rich-Media Procedural Texturing” by de Carvalho

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Conference:


Type(s):


Title:

    Rich-Media Procedural Texturing

Session/Category Title:   X3D


Presenter(s)/Author(s):


Moderator(s):



Abstract:


    Procedural texturing is an unexplored topic in web graphics research. Procedural textures possess remarkable properties highly suitable for 3D web-based artistic or scientific virtual environments. This research focuses on real-time image synthesis for the web.

References:


    [1]
    De Carvalho, G. N. M., Gill, T., and Parisi, T. 2004. X3D Programmable Shaders. In Web3D 2004 Symposium, ACM Press / ACM SIGGRAPH.

    [2]
    Perlin, K. 1985. An image synthesizer. In SIGGRAPH 85, 287–296.

    [3]
    Worley, S. 1996. A cellular texture basis function. In SIGGRAPH 96, 291–294.


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