“The Future of Interaction with Mobile Game Characters” by Mendez, Li and Liu
Conference:
Type(s):
Title:
- The Future of Interaction with Mobile Game Characters
Session/Category Title: Interactive Techniques
Presenter(s)/Author(s):
Abstract:
This poster showcases a more natural way of interacting with non-playable characters in mobile gaming, by leveraging the power of language models and speech.
References:
[1]
Ronen Eldan and Yuanzhi Li. 2023. TinyStories: How Small Can Language Models Be and Still Speak Coherent English?arxiv:2305.07759 [cs.CL]
[2]
Gian Marco Iodice. 2024. Arm KleidiAI: Helping AI frameworks elevate their performance on Arm CPUs. Retrieved June 10, 2024 from https://community.arm.com/arm-community-blogs/b/ai-and-ml-blog/posts/kleidiai
[3]
Arthur Juliani, Vincent-Pierre Berges, Ervin Teng, Andrew Cohen, Jonathan Harper, Chris Elion, Chris Goy, Yuan Gao, Hunter Henry, Marwan Mattar, and Danny Lange. 2020. Unity: A general platform for intelligent agents. arXiv preprint arXiv:1809.02627 (2020). https://arxiv.org/pdf/1809.02627.pdf
[4]
Koki Mitsunami. 2023. Part 1: Build dynamic and engaging mobile games with multi-agent reinforcement learning. Retrieved Mar 25, 2024 from https://community.arm.com/arm-community-blogs/b/ai-and-ml-blog/posts/p1-multi-agent-reinforcement-learning
[5]
Nils Reimers and Iryna Gurevych. 2019. Sentence-BERT: Sentence Embeddings using Siamese BERT-Networks. arxiv:1908.10084 [cs.CL]