“Teaching Design With Consumer-ready Artificial Intelligence and Virtual Reality: A Case Study” – ACM SIGGRAPH HISTORY ARCHIVES

“Teaching Design With Consumer-ready Artificial Intelligence and Virtual Reality: A Case Study”

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Title:

    Teaching Design With Consumer-ready Artificial Intelligence and Virtual Reality: A Case Study

Session/Category Title:   Educator's Forum


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Abstract:


    Consumer-ready technologies like AI and VR can benefit ideation and spatial perception. This study illustrates an educational approach of having interior design students employ AI and VR in a structured nine-week lighting design project. Results indicate significant improvements in creativity, showcasing the potential of advanced technologies in design education.

References:


    [1]
    Chestney-Harvey, K. Art + technology : the new frontier of creativity and innovation. ACM SIGGRAPH Computer Graphics, 45, 1 (2011), 1-6.

    [2]
    Yu, X., DiVerdi, S., Sharma, A. and Gingold, Y. Scaffoldsketch: Accurate industrial design drawing in vr. City, 2021.

    [3]
    Van Der Maden, W., Van Beek, E., Nicenboim, I., Van Der Burg, V., Kun, P., Lomas, J. D. and Kang, E. Towards a Design (Research) Framework with Generative AI. Association for Computing Machinery, Inc, City, 2023.

    [4]
    Flechtner, R. and Stankowski, A. AI Is Not a Wildcard: Challenges for Integrating AI into the Design Curriculum. In Proceedings of the Proceedings of the 5th Annual Symposium on HCI Education (Hamburg, Germany, 2023). Association for Computing Machinery.

    [5]
    Drampalou, G., Kourniatis, N. and Voyiatzis, I. Customized toolbox in VR Design. In Proceedings of the Proceedings of the 26th Pan-Hellenic Conference on Informatics (Athens, Greece, 2023). Association for Computing Machinery.

    [6]
    Vo, H. Design for Industry 4.0: Gravity Sketch and 3-D printing in a Luminaire Design Project. Journal of Engineering, Design and Technology, ahead-of-r (2022).

    [7]
    Wei, X., Weng, D., Liu, Y. and Wang, Y. Teaching based on augmented reality for a technical creative design course. Computers & Education, 81 (2015/2/ 2015), 221-234.


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