“MOFA: Multiplayer Omnipresent Fighting Arena” by Hu, Zhang, Hao and Tao
Conference:
Type(s):
Title:
- MOFA: Multiplayer Omnipresent Fighting Arena
Presenter(s):
Description:
MOFA, a game framework that uses HoloKit X headsets, explores the design space of synchronous asymmetric bodily interplay in spontaneous collocated mixed reality. MOFA game prototypes like “The Ghost,” “The Dragon,” and “The Duel,” inspired by fantastic fiction scenarios, demonstrate that the strategic involvement of non-headset-wearers significantly enhances social engagement.
References:
[1] Jonas Auda, Uwe Gruenefeld, Sarah Faltaous, Sven Mayer, and Stefan Schneegass. 2023. A Scoping Survey on Cross-reality Systems. Comput. Surveys 56, 4 (Oct. 2023), 83:1?83:38. https://doi.org/10.1145/3616536
[2] David Gon?alves, Pedro Pais, Kathrin Gerling, Tiago Guerreiro, and Andr? Rodrigues. 2023. Social Gaming: A Systematic Review. Computers in Human Behavior 147 (Oct. 2023), 107851. https://doi.org/10.1016/j.chb.2023.107851
[3] Botao Hu, Yuchen Zhang, Sizheng Hao, and Yilan Tao. 2023a. InstantCopresence: A Spatial Anchor Sharing Methodology for Co-located Multiplayer Handheld and Headworn AR. In 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). 762?763. https://doi.org/10.1109/ISMAR-Adjunct60411.2023.00165
[4] Botao Hu, Yuchen Zhang, Sizheng Hao, and Yilan Tao. 2023b. MOFA: Exploring Asymmetric Mixed Reality Design Strategy for Co-located Multiplayer Between Handheld and Head-mounted Augmented Reality. In Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems(CHI EA ?23). Association for Computing Machinery, New York, NY, USA, 1?4. https://doi.org/10.1145/3544549.3583935
[5] Robby van Delden, Steven Gerritsen, Dirk Heylen, and Dennis Reidsma. 2018. Co-Located Augmented Play-Spaces: Past, Present, and Perspectives. Journal on Multimodal User Interfaces 12, 3 (Sept. 2018), 225?255. https://doi.org/10.1007/s12193-018-0269-z