“Bird Listening: An Application to Experience the Call and Beauty of Wild Birds” – ACM SIGGRAPH HISTORY ARCHIVES

“Bird Listening: An Application to Experience the Call and Beauty of Wild Birds”

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Title:


    Bird Listening: An Application to Experience the Call and Beauty of Wild Birds

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Description:


    Bird listening is an application to find and appreciate 10 types of wild birds by using spatial acoustic bird sounds. When the user faces the direction of a bird’s call and holds a digital device in front of them, the bird appears through the leaves of the tree.

References:


    [1]
    Apple. 2024. Swift – Apple Developer ? developer.apple.com. https://developer.apple.com/swift/. [Accessed 09-05-2024].

    [2]
    Blender Foundation. 2024. blender.org – Home of the Blender project. https://www.blender.org/. [Accessed 09-05-2024].

    [3]
    Camille Goudeseune and Hank Kaczmarski. 2001. Composing outdoor augmented-reality sound environments. In International Computer Music Conference. 83?86.

    [4]
    Khronos Group. 2024. COLLADA – 3D Asset Exchange Schema ? khronos.org. https://www.khronos.org/collada/. [Accessed 09-05-2024].

    [5]
    Masatoshi Hamanaka. 2006. Music Scope Headphones: Natural User Interface for Selection of Music. In Proceedings of ISMIR 2006. 302?307.

    [6]
    Masatoshi Hamanaka. 2022a. Sound Scope Pad: Controlling a VR Concert with Natural Movement. In Proceedings of the 2022 International Conference on Multimodal Interaction(ICMI ?22). 730?732. https://doi.org/10.1145/3536221.3557038

    [7]
    Masatoshi Hamanaka. 2022b. Sound Scope Phone: Focusing Parts by Natural Movement. In ACM SIGGRAPH 2022 Appy Hour. Association for Computing Machinery, New York, NY, USA, Article 5, 2 pages. https://doi.org/10.1145/3532723.3535465

    [8]
    Masatoshi Hamanaka and Seunghee Lee. 2006. Sound Scope Headphones: Controlling an Audio Mixer through Natural Movement(ICMC2006). International Computer Music Association, 155?158. http://hdl.handle.net/2027/spo.bbp2372.2006.035

    [9]
    Masatoshi Hamanaka and SuengHee Lee. 2009. Sound Scope Headphones. In ACM SIGGRAPH 2009 Emerging Technologies (New Orleans, Louisiana). Association for Computing Machinery, Article 21, 1 pages. https://doi.org/10.1145/1597956.1597977

    [10]
    Masatoshi Hamanaka and Seunghee Lee. 2013. CONCERT SCOPE HEADPHONES(ICMC2013). International Computer Music Association, 265?270. http://hdl.handle.net/2027/spo.bbp2372.2013.036

    [11]
    Warusfel Oliver and Eckel Gerhard. 2004. LISTEN – Augmenting Eeveryday Environments Through Interactive Soundscapes. In Proceedings of IEEE Virtural Reality. 268?275.

    [12]
    Fran?ois Pachet and Olivier Delerue. 1998. A Mixed 2D/3D Interface for Music Spatialization. In Virtual Worlds. Springer Berlin Heidelberg, 298?307.

    [13]
    Francois Pachet and Olivier Delerue. 2000. On-The-Fly Multi Track Mixing. In Proceedings of AES 109th Convention, Los Angeles. Audio Engineering Society.

    [14]
    Jiann-Rong Wu, Cha-Dong Duh, Ming Ouhyoung, and Jei-Tun Wu. 1997. Head Motion and Latency Compensation on Localization of 3D Sound in Virtual Reality. In Proceedings of the ACM VRST ?97(VRST ?97). 15?20.


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