“Balboa Park Alive!: Exploring Biodiversity Through Mobile Augmented Reality” – ACM SIGGRAPH HISTORY ARCHIVES

“Balboa Park Alive!: Exploring Biodiversity Through Mobile Augmented Reality”

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Title:


    Balboa Park Alive!: Exploring Biodiversity Through Mobile Augmented Reality

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Description:


    ?Balboa Park Alive!? is an AR mobile app that offers immersive and interactive experiences centered on local biodiversity in San Diego’s Balboa Park. Designed for families, it encourages conservation and environmental stewardship through activities such as cultivating native plants in the Zoro Garden, releasing butterflies, and simulating pollinator behavior.

References:


    [1]
    Albert Bandura and Richard H Walters. 1977. Social learning theory. Vol. 1. Englewood cliffs Prentice Hall.

    [2]
    Scott S Fisher. 2001. Environmental media: Accessing virtual representations of real-time sensor data and site-specific annotations embedded in physical environments. In Proceedings Seventh International Conference on Virtual Systems and Multimedia. IEEE, 407?418.

    [3]
    Tommy Sharkey, Robert Twomey, Amy Eguchi, Monica Sweet, and Ying Choon Wu. 2022. Need Finding for an Embodied Coding Platform: Educators? Practices and Perspectives. CSEDU 1 (2022).

    [4]
    Lucille Alice Suchman. 1987. Plans and situated actions: The problem of human-machine communication. Cambridge university press.

    [5]
    Robert Twomey, Tommy Sharkey, Timothy Wood, Amy Eguchi, Monica Sweet, and Ying Choon Wu. 2022. An Immersive Environment for Embodied Code. In CHI Conference on Human Factors in Computing Systems Extended Abstracts. 1?4.


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