“Mesh Mortal Combat: Real-Time Voxelized Soft-Body Destruction” by McGraw
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Entry Number: real_119
Title:
- Mesh Mortal Combat: Real-Time Voxelized Soft-Body Destruction
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Description:
We present real-time simulation and rendering methods for soft-body destruction of voxelized meshes. The voxel structure is used to compute a distance transform and skeleton, and to initialize position-based dynamics (PBD) particles. The particles are constrained by a new nonphysical volume constraint based on Gram-Schmidt orthonormalization.
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