“Shadow of HyperPose: New Animation System” by Bereznyak – ACM SIGGRAPH HISTORY ARCHIVES

“Shadow of HyperPose: New Animation System” by Bereznyak

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Title:

    Shadow of HyperPose: New Animation System

Session/Category Title:   Games - Activision Blizzard King


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Abstract:


    This presentation details HyperPose, an innovative animation system that represents motion through strategically chosen samples (“principal dynamic poses”) integrated into a procedural state machine. State navigation is achieved via a cost function, optimizing the system’s efficiency and realism in animation. Data is represented as a four-dimensional hyperpose.

References:


    [1]
    Buttner, Michael. (2017). CEDEC 2017. Retrieved from https://cedec.cesa.or.jp/2017/

    [2]
    Kovar, Lucas, Gleichner, Michael, & Pighin, Frederic. (2002). Motion Graphs. Retrieved from https://research.cs.wisc.edu/graphics/Papers/Gleicher/Mocap/mograph.pdf
    Digital Library

    [3]
    Lee, Yongjoon, Wampler, Kevin, Bernstein, Gilbert, Popovic, Jovan, & Popovic, Zoran. (2010). Motion Fields for Interactive Character Animation, Siggraph Asia 2010. Retrieved from http://homes.cs.washington.edu/∼jovan/papers/lee-2010-mf.pdf

    [4]
    McGuirk, Connor. (2021). A Multi-view Video Based Deep Learning Approach for Human Movement Analysis. Retrieved from https://ruor.uottawa.ca/handle/10393/42810

    [5]
    Guo, Yixiao, Liu, Jiawei, Li, Guo, Mai, Luo, & Dong, Hao. (2021). Fast and Flexible Human Pose Estimation with Hyperpose. Retrieved from https://dl.acm.org/doi/abs/10.1145/3474085.3478325


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