“Shadow of HyperPose: New Animation System” by Bereznyak
Conference:
Type(s):
Title:
- Shadow of HyperPose: New Animation System
Session/Category Title: Games - Activision Blizzard King
Presenter(s)/Author(s):
Abstract:
This presentation details HyperPose, an innovative animation system that represents motion through strategically chosen samples (“principal dynamic poses”) integrated into a procedural state machine. State navigation is achieved via a cost function, optimizing the system’s efficiency and realism in animation. Data is represented as a four-dimensional hyperpose.
References:
[1]
Buttner, Michael. (2017). CEDEC 2017. Retrieved from https://cedec.cesa.or.jp/2017/
[2]
Kovar, Lucas, Gleichner, Michael, & Pighin, Frederic. (2002). Motion Graphs. Retrieved from https://research.cs.wisc.edu/graphics/Papers/Gleicher/Mocap/mograph.pdf
Digital Library
[3]
Lee, Yongjoon, Wampler, Kevin, Bernstein, Gilbert, Popovic, Jovan, & Popovic, Zoran. (2010). Motion Fields for Interactive Character Animation, Siggraph Asia 2010. Retrieved from http://homes.cs.washington.edu/∼jovan/papers/lee-2010-mf.pdf
[4]
McGuirk, Connor. (2021). A Multi-view Video Based Deep Learning Approach for Human Movement Analysis. Retrieved from https://ruor.uottawa.ca/handle/10393/42810
[5]
Guo, Yixiao, Liu, Jiawei, Li, Guo, Mai, Luo, & Dong, Hao. (2021). Fast and Flexible Human Pose Estimation with Hyperpose. Retrieved from https://dl.acm.org/doi/abs/10.1145/3474085.3478325