“Best Practices for Using Game Engines in Traditional Linear Content Production (TV, film, etc.) Pipelines” by Lassonde and Barrette – ACM SIGGRAPH HISTORY ARCHIVES

“Best Practices for Using Game Engines in Traditional Linear Content Production (TV, film, etc.) Pipelines” by Lassonde and Barrette

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    Best Practices for Using Game Engines in Traditional Linear Content Production (TV, film, etc.) Pipelines

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