“A GPU-based real-time rendering method for immersive stereoscopic displays” by Jo, Minamizawa, Nii, Kawakami and Tachi

  • ©Kensei Jo, Kouta Minamizawa, Hideaki Nii, Naoki Kawakami, and Susumu Tachi

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    A GPU-based real-time rendering method for immersive stereoscopic displays

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Abstract:


    In recent years, a variety of immersive stereoscopic displays that can present highly realistic views to users have been developed. One examples of such displays is the system developed by us, called TWISTER (Telexistence Wide-angle Immersive STEReo- scope)[Tachi et al. 1996] , that can show immersive stereoscopic vision without requiring special glasses.

References:


    1. Shum, H.-Y., and He, L.-W. 1999. Rendering with concentric mosaics. In SIGGRAPH 1999, Computer Graphics Proceedings, Annual Conference Series, ACM Press / ACM, 299–306.
    2. Tachi, S., Maeda, T., Yanagida, Y., Koyanagi, M., and Yokoyama, H. 1996. A method of mutual tele-existence in a virtual environment. In Proceedings of The 6th International Conference on Artificial Reality and Tele-Existence, 9–18.


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