“An interactive design system for creating repetition patterns” by Johzaki, Terai and Tsuruno

  • ©Sawako Johzaki, Maki Terai, and Reiji Tsuruno

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Title:

    An interactive design system for creating repetition patterns

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Abstract:


    This paper proposes a computer system to generate repetition patterns interactively. As an extension of traditional industrial arts, our system generates textures and objects, and can be applied to drawing, dying and carving. Although there have been many studies on applying patterns in texture synthesis [Kaplan and Salesin 2000][Wong et al. 1998], there have been only a few studies on interactively generating motifs for repetition patterns using user-defined parameters. This system, which is especially intended for traditional Japanese designs, would generate patterns quickly and easily on a graphical user interface (GUI).

References:


    1. Alexander, H. 1975. The computer/plotter and the 17 ornamental design types. In SIGGRAPH ’75: Proceedings of the 2nd annual conference on Computer graphics and interactive techniques, ACM, New York, NY, USA, 160–167.
    2. Kaplan, C. S., and Salesin, D. H. 2000. Escherization. In SIGGRAPH ’00: Proceedings of the 27th annual conference on Computer graphics and interactive techniques, ACM Press/Addison-Wesley Publishing Co., New York, NY, USA, 499–510.
    3. Wong, M. T., Zongker, D. E., and Salesin, D. H. 1998. Computer-generated floral ornament. In SIGGRAPH ’98: Proceedings of the 25th annual conference on Computer graphics and interactive techniques, ACM, New York, NY, USA, 423–434.


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