“Hardware accelerated shaders using FPGA’s” by Goddard and Stephenson – ACM SIGGRAPH HISTORY ARCHIVES

“Hardware accelerated shaders using FPGA’s” by Goddard and Stephenson

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    Hardware accelerated shaders using FPGA's

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Abstract:


    Attempts to hardware accelerate production renderers have been restricted by the hardware available. Standard interactive graphics hardare is generally ill-suited to production style rendering, while the cost of custom hardware prevents its widespread adoption. Field Programable Gate Arrays (FPGA’s) offer a solution to this problem by allowing custom circuits to be dynamically created using standard commercial hardware logic boards.


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