“Sleepy Hollow: Digital Blood (Dynamic) Simulations and Volumetric Rendering” by Horsley – ACM SIGGRAPH HISTORY ARCHIVES

“Sleepy Hollow: Digital Blood (Dynamic) Simulations and Volumetric Rendering” by Horsley

  • 2000 SIGGRAPH Image Not Available

Conference:


Title:

    Sleepy Hollow: Digital Blood (Dynamic) Simulations and Volumetric Rendering

Session/Category Title:   Production


Presenter(s)/Author(s):


Interest Area:


    Production & Animation

Abstract:


    Developing a digital way of creating blood to heighten dramatic impact in a scene where real blood is key.



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