“Gesture-Based Ping-Pong Game Using Real-Time Depth-Image Input Device” by Yamauchi – ACM SIGGRAPH HISTORY ARCHIVES

“Gesture-Based Ping-Pong Game Using Real-Time Depth-Image Input Device” by Yamauchi

  • 2000 Talks: Yamauchi_Gesture-Based Ping-Pong Game Using Real-Time Depth-Image Input Device

Conference:


Type(s):


Talk Type(s):


Title:

    Gesture-Based Ping-Pong Game Using Real-Time Depth-Image Input Device

Session/Category Title:

    3D Interaction

Presenter(s)/Author(s):


Moderator(s):


Interest Area:


    Gaming & Entertainment

Abstract:


    Real-time gesture flow based on a 3D interface that employs a depth-image input device. This sketch includes a demonstration of an interactive ping-pong game in which the user’s 3D hand posture is detected without any body-encumbering devices.

References:


    1. Numazaki S. et al. (1998). A kinetic and 3D image input device. CHI ’98, 237-238.
    2. Pavlovic, V.I., Sharma, R., & Huang, T.S. (1997). Visual interpretation of hand gestures for human-computer interaction: A review. IEEE Trans. Pattern Analysis and Machine Intelligence, 19 (7), 677-695.


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