“Complex character animation that combines kinematic and dynamic control” by Shapiro and Faloutsos – ACM SIGGRAPH HISTORY ARCHIVES

“Complex character animation that combines kinematic and dynamic control” by Shapiro and Faloutsos

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Conference:


Type(s):


Title:

    Complex character animation that combines kinematic and dynamic control

Session/Category Title:   Motion Capture


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Abstract:


    A framework for generating realistic human animation by combining motion-capture animation with physical simulation. Characters can perform natural-looking kinematic gaits and react dynamically to unexpected situations.

References:


    1. FALOUTSOS, P., VAN DE PANNE, M., AND TERZOPOULOS, D. 2001. Composable controllers for physics-based character animation. In Proceedings of ACM SIGGRAPH 2001, Computer Graphics Proceedings, Annual Conference Series, 251–260.
    2. HODGINS, J. K., WOOTEN, W. L., BROGAN, D. C., AND O’BRIEN, J. F. 1995. Animating human athletics. In Proceedings of SIGGRAPH 95, Computer Graphics Proceedings, Annual Conference Series, 71–78.
    3. KOVAR, L., GLEICHER, M., AND PIGHIN, F. 2002. Motion graphs. ACM Transactions on Graphics 21, 3 (July), 473–482.
    4. LI, Y., WANG, T., AND SHUM, H.-Y. 2002. Motion texture: A two-level statistical model for character motion synthesis. ACM Transactions on Graphics 21, 3 (July), 465–472.


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