“Animation workflow in KILLZONE3™: a fast facial retargeting system for game characters” by Arghinenti

  • ©Andrea Arghinenti

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Title:

    Animation workflow in KILLZONE3™: a fast facial retargeting system for game characters

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Abstract:


    Applying facial motion capture data on a virtual actor is always a tedious task. The main problem is how to deal with different face conformations without losing too much of the original dynamic performance range. With this talk, I would like to explain a technique that helped us deliver more than 30 different faces over 70 minutes of Cutscenes for the AAA PS3 exclusive title KILLZONE3™.

References:


    1. G. Faigin, The Artist’s Complete Guide to Facial Expressions; F. Parke, K. Waters, Computer Facial Animation; A. Menache, Understanding Motion Capture; I. S. Pandzic, R. Forchheimer, MPEG-4 Facial Animation; P. Ekman, W. Friesen, Facial Action Coding System.


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