“Alternative strategies for runtime facial motion capture” by Siddek – ACM SIGGRAPH HISTORY ARCHIVES

“Alternative strategies for runtime facial motion capture” by Siddek

  • ©

Conference:


Type(s):


Title:

    Alternative strategies for runtime facial motion capture

Session/Category Title:   Capture in depth


Presenter(s)/Author(s):



Abstract:


    Facial motion capture is an effective albeit costly means of delivering performances for game characters. Using Kinect-based hardware, this technique explores a pipeline for delivering game-ready performances in Unity, enlisting the talents of actors and game developers.


ACM Digital Library Publication:



Overview Page:



Submit a story:

If you would like to submit a story about this presentation, please contact us: historyarchives@siggraph.org