“Visibility Driven Rasterization” by Meissner, Bartz and Guenther

  • ©Michael Meissner, Dirk Bartz, and Richard Guenther



Interest Area:



    Visibility Driven Rasterization

Session/Category Title:   Hardware Rendering



    A new visibility-driven rasterization scheme that significantly increases the rendering performance of modern graphic subsystems for depth complex scenes. The pro posed scheme is well-suited for hardware implementation, it can easily be integrated into low-cost rasterizers, and its granularity can vary depending on available real estate.


    1. Greene, N. (1996). Hierarchical polygon tiling with coverage masks. In Computer Graphics, Proc. of ACM SIGGRAPH 96, 65-74.
    2. Scott, N., Olsen, D., & Gannett, E. (1998, May). An overview of the VISUALIZE fx graphics accelerator hardware. The Hewlett-Packard Journal, 28-34,
    3. Zhang, H., Manocha, D., Hudson, T., & Hoff, K. E. (1997). Visibility culling using hierarchical occlusion maps. In Computer Graphics, Proc. of ACM SIGGRAPH 97, 77-88.

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