“Texture and Shape Synthesis on Surfaces” by Ying, Hertzmann, Biermann and Zorin

  • ©Lexing Ying, Aaron Hertzmann, Henning Biermann, and Denis Zorin



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    Texture and Shape Synthesis on Surfaces

Session/Category Title:   Texturing



    This sketch presents a novel method for synthesizing functions on surfaces from examples, including various types of textures and displacement maps. Our method synthesizes the function directly on the surface, avoiding many problems of traditional texture mapping. The synthesized results have the same qualitative visual appearance as a texture example provided by the user, without simply tiling the example, and without producing seams or distortion. The method is independent of the surface representation and works on meshes as well as smooth surfaces.


    1. Ashikhmin, M. (2001). Synthesizing natural textures. I3D 2001.
    2. Efros, A. & Leung, T. (1999). Texture synthesis by non-parametric sampling. ICCV 99.
    3. Hertzmann, A. & Zorin, D. (2000). Illustrating smooth surfaces. Proceedings of SIGGRAPH 2000.
    4. Wei, L.Y. & Levoy, M. (2000). Fast texture synthesis using tree-structured vector quantization. Proceedings of SIGGRAPH 2000.

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