“Study on the brainwave-based alarming system to prevent children’s video & internet game addiction”

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Title:

    Study on the brainwave-based alarming system to prevent children's video & internet game addiction

Abstract:


    As a leading sector in terms of advanced and state-of-the-art technologies, Korea’s game industry has recently emerged as a high value-added industry. Overall, regardless of one’s mental or emotional state, a game is controlled solely by the user’s physical operations [1]. Therefore, its side effects, such as Internet game addiction, have become a material social problem. To solve this, games have been developed that take advantage of Kansei engineering factors, such as virtual reality, brain waves, sounds and vibrations. With the adoption of a brain wave-based alarming system, game addictions could perhaps be avoided through monitoring the user’s brain waves. It is possible to develop this type of brain wave-based control system.

References:


    1. Yong Joon Choi, Myung Hwan Yun, Analysis of real time EEG changes related to the difficulty levels if a video game, HCI conference Korea, 2000, pp119–122
    2. Report of Informatization statistics, Ministry of information and communication republic of Korea, 2006
    3. Korea Agency for Digital Opportunity & Promotion, www.kado.or.kr, 2006


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