“Simulating massive dust in Megamind” by Vroeijenstijn and Henderson

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Title:

    Simulating massive dust in Megamind

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Abstract:


    In Dreamworks Animation’s Megamind, the production faced a challenge in creating a shot where the top of a skyscraper is torn off and hurled down a city street, destroying portions of the city and creating a massive dust cloud. Development for this shot inspired a new fluid simulation framework with significant improvements in four areas: speed, visual quality, setup flexibility and artistic control. In this talk we describe the simulation algorithm and the framework that allowed it to be used in our effects pipeline.

References:


    1. Selle, A., Fedkiw, R. Kim, B., Liu, Y. and Rossignac, J. 2008. An unconditionally stable MacCormack method. J. Sci. Comput. 35, 350–371.


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