“Scalable Motion Simulation” by Chenney, Arikan and Forsyth

  • ©Stephen Chenney, Okan Arikan, and David A. Forsyth



Interest Area:

    Production & Animation


    Scalable Motion Simulation

Session/Category Title:   Dynamics



    A virtual city model with interacting cars whose dynamics are culled when not in view while respecting important statistics of the simulation such as car travel times.


    1. Chenney, S. Ichnowski, J. & Forsyth, D. (1999). Dynamics modeling and culling. IEEE Computer Graphics and Applications, 19 (2), 79-87.
    2. Grzeszczuk, R., Terzopoulos, D., & Hinton, G. (1998). NeuroAnimator: Fast neural network emulation and control of physics-based models. Computer Graphics, Proc. of SIGGRAPH 98, 9-20.
    3. Carlson, D.A. & Hodgins, J.K. (1997). Simulation levels of detail for real-time animation. Graphics nterface ’97, 1-8.
    4. Yu, Q. & Terzopoulos, D. (1999). Synthetic motion capture: Implementing an interactive virtual marine environment. The Visual Computer, 377-394.

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