“Real-Time Human Hair Modeling and Animation” by Koh and Zhiyong

  • ©Chuan Koon Koh and Huang Zhiyong



Interest Area:



    Real-Time Human Hair Modeling and Animation

Session/Category Title:   Rendering Techniques



    Hair is modeled as strips of parametrically represented surfaces, with texture and alpha mapping applied. Each strip is able to deform in real time and morph between keyframes, creating animation.


    1. Anjyo, K., Usami, Y., & Kurihara, T. (1992). A simple method for extracting the natural beauty of hair. Proc. SIGGRAPH 92, 111-120.
    2. Daldegan, A., Kurihara, T., Magnenat Thalmann, N., & Thalmann, D. (1993). An inte – grated system for modeling, animating and rendering hair. Eurographics 93, 211-221.
    3. Chen, L. H., Saeyor, S., Dohi, H., & Ishizuka, M. (1999). A system of 3D hair style synthesis based on the wisp model. The Visual Computer (99), 15 (4), 159-170.
    4. Kong, W. & Nakajima, M. (1999). Visible volume buffer for efficient hair expression and shadow generation. IEEE Computer Animation (99), 58-65.
    5. Williams, L. Pyramidal parametrics. Proc. SIGGRAPH 83, 1-11.
    6. Baraff, D. & Witkin, A. (1998). Large steps in cloth simulation, Proc. SIGGRAPH 98, 43-54.

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