“Practical Parallel Rendering” by Chalmers, Davis, Kato and Reinhard

  • ©Alan Chalmers, Timothy Davis, Toshiaki Kato, and Erik Reinhard

Conference:


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Entry Number: 22

Title:

    Practical Parallel Rendering

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Abstract:


    Prerequisites
    Some knowledge of the rendering techniques discussed in the course (ray tracing, radiosity, and RenderMan). No prior knowledge of parallel or distributed processing is assumed, though previous experience with these topics is helpful.

    Topics
    Basic issues: load-balancing, task subdivision, communication and migration, and data management. Rendering techniques and hardware in parallel systems. Several successful applications that demonstrate real practical examples of parallel rendering.

    Description
    Important new insights for anyone who plans to render graphics in a parallel environment. The course focuses on practical issues that arise in rendering on traditional shared and distributed-memory multi-processors as well as clusters of PCs and workstations, including render farms. Case studies of real, challenging practical applications and how they address these issues are described in detail.

     


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