“Practical Parallel Processing for Today’s Rendering Challenges” Chaired by Alan Chalmers and Timothy Davis

  • ©Alan Chalmers, Timothy Davis, Toshi Kato, and Erik Reinhard

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Entry Number: 40

Title:

    Practical Parallel Processing for Today's Rendering Challenges

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Abstract:


    Prerequisites
    Some knowledge of rendering techniques (ray tracing, radiosity, and Renderman). No prior knowledge of parallel or distributed processing is assumed. 

    Topics
    Basic issues involved in rendering in a parallel environment: task subdivision, load balancing, task communication, task migration, and data management. Parallel rendering systems. Rendering techniques and hardware. 

    Description
    High-quality images and animations can be rendered in reasonable time with parallel processing. But careful planning is required, to balance the processing load and reduce communication between subtasks for faster processing. This course reviews the basic issues involved in rendering within a parallel or distributed computing environment. It presents various methods for dividing the original rendering problem into sub-tasks and distributing them efficiently to independent processors. It also examines the strengths and weaknesses of multiprocessor machines and networked render farms for graphics rendering.

     

     


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