“Non-Graphical Application of Hardware Accelerated Voxelization” by Beckhaus and Wind

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Conference:


Type(s):


Interest Area:


    Gaming & Interactive

Title:

    Non-Graphical Application of Hardware Accelerated Voxelization

Session/Category Title:   Interaction Mechanisms


Presenter(s)/Author(s):



Abstract:


    Voxelization is used in a number of applications, mainly in the field of volume graphics. We require it for a non-graphical application, the dynamic generation of animations for automatic presentation of models or scenes according to a user specified interest.1 In this sketch we present the utilization of hardware accelerated voxelization to generate voxelized object data keeping a reference to the unique, single objects. With this voxelization approach we are now able to employ our animation system in highly dynamic environments and with increased resolutions.

References:


    1. Beckhaus, S., Ritter, F., & Strothotte, T. (2000). Cubical path – dynamic potential fields for guided exploration in virtual environments. In Proceedings of Pacific Graphics, 387-395, October 2000.
    2. Fang, S. & Chen, H. (2000). Hardware accelerated voxelization. In Computers and Graphics, 24(3): 433 – 442, June 2000.
    3. Tramberend, H. (1999). Avocado: A distributed virtual reality framework. In Proceedings of IEEE Virtual Reality, L. Rosenblum & P. A. & Detlef Teichmann, editors, 14 – 21, March 1999.


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