“New Techniques in Interactive Character Animation” by Booth and Charbonnier

  • ©Joe Booth and Caecilia Charbonnier

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Entry Number: 16

Title:

    New Techniques in Interactive Character Animation

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Abstract:


    Abstract
    The application of deep learning for physics-based character animation and for cinematic controllers for interactive animation is changing how we should think about interactive character animation in video games and virtual reality. We will review the benefits and drawbacks of the techniques used and the implementations available to get started.


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